List of minutes so far from meetings

Toolkit developers

Minutes for 2nd June 2014


1st week accomplishments
1. Started and finished a basic prototype of the game's functionality
2. Began use case diagram design as how to the app will be completed and the structure of it.
3. Lab access has been granted on Saturday between 9am-5pm after request was made
4. Using the Facebook group as the makeshift blog for any updates to be known to the rest of the group to be recorded. Ideally having what we wish to do in writing or visible would be ideal to be placed on this private platform for referencing
5. Company name will be known as toolkit! Developers limited, with a business case to be developed, if not, use the previous one from before.
6. Its recorded that we have 28 days to present  our interim report and another 21 days until we submit our final project and 2 days after which t present. A total of 47 days excluding public holidays
7, Responsibilities delegated

·         Kezlon on use case diagarams and figures for the document while providing programming assistance to Brian, Joel and Shane.        
·         Manuel Browne on documentation
·         HImraj bir on UI design and stage layout.
·         Brian, Joel and Shane on Programming  C# and javascript on unity engine


Toolkit developers

Minutes for 9th June 2014

Accomplishments
1. Table top design by Himraj Bir finished for level design (kudos!)
2. Tested out .apk publishing to phones with the app running successfully (DOUBLE KUDOS)  by Joel Salazar Shane Layne and Brian Perry
3. Tweaks to game engine done, collision tests carried out by joel Salazar and Shane Layne by Reviewing unity engine JavaScript code for collision of structures at the edge of the
4. Use case diagrams completed by Kezlon Sutherland
5. New Logo will be done in the week by Himraj Bir
6. More liming to be done in the lab.
7. Research, tutorials and self-teaching ourselves the unity engine.
Constraints
Bugs in wall collision due to set syntax values meant for a 3D platform instead of a 2D one. Constraint 2: Lack of experience
Stage and changing ball physics







Toolkit developers

Minutes for 16th June 2014


1.       Himraj Bir completed menu design for game project. Aspect ratio to sizes to be done for PC and android platforms.
2.       Collision on wall now works successfully, however balls now periodically go through the walls.
3.       Touch feature on android unresponsive
4.       Discovered that 2-D development on unity is still new and relies more on programming experience than engine dependency. More work to be done for Brian,Joel and Shane. Request assistance from a local game developer in Trinidad who is trained under the unreal and unity engines, Dane Nurse for assistance.
5.       Shane, Joel and Brian programmed parameters of the user menu for their directory paths
e.g New game starts the game, instructions pulls up a basic UI displaying how the game works etc.
This week was spent for debugging and resolving issues.









Toolkit developers

Minutes for 26th June 2014


1.       Resolved collision issues. Balls now stay within the game field.
2.       Began setting ball mass values and testing variable speeds on its surface
3.       Began testing code for the death field to send balls at random trajectories at a high velocity
4.       Initiated work on a scoring system for game points
5.       Programmers have worked strenuously on bug fixes and glitches and have taken a respite for a few days.
6.       Interim report being prepared to be sent to Lisa Wharwood

By this time, majority of the resolutions have been solved, however, there was a question as to
Whether we should change the engine from being a 2D engine, to 3D for the sake of accessibility, and to assist in resolving some of the glitches caused by unity’s still buggy 2D engine .Concluded it was better to stay the course on 2-D as the conversion may require to start over, as unity has no method to transcribe code over to the 3D format, nor is it possible

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