Draft of interim report
Toolkit Developers Team
Programming
Brian Perry
Joel Salazar
Shane Michael Layne
Kezlon Sutherland
Design
Himraj Bir
Kezlon Sutherland
Use case
diagrams
Kezlon Sutherland
Documentation
Manuel Browne
Consulting
Dane Nurse
Executive Summary
This report will summarize actions taken over the past month and
few weeks on the game 6 strike, summaries of the actions and accomplishments
made on a weekly basis along with constraints and measures we have had to
reconsider in order for the game to be developed and presented.
Week 1
We began experimenting with the Unity engine along with writing designs
on how the game will run gameplay wise, along with writing use-case diagrams on
the scope of the project and the stages it will go through. We also began to
assign roles towards individuals and set them out into groups. Kezlon, being
the use case diagram designer, along with making contributions towards
programming and design, Brian Perry, Joel Salazar and Shane Layne on
programming, , whilst Himraj manages the design of the game and the surface on
which it is to be used on, and Manuel on documentation on our work. The
first week proved to be relatively productive with no constraints to be found.
Week 2
The first week proved to be relatively productive, and the 2nd
week proved to be as significant as we managed to have our platform and level
design done by Himraj, and had a partially functioning .apk that has proven to
be functional on most devices without any compatibility issues with the app
launching successfully, along with a new reworked logo, from the original we
had last year. However, this week proved to have constraints that prevented us
from advancing, as issues such as bugs in gameplay and issues with collision.
Week 3
In this week, we found more snags that made game development
difficult. We had issues with map functionality, as the ball kept flying off
the map
Week 4
Problem constraints
As we enjoyed developing this app, we were faced with many
problems in the programming field.
·
Problem: Programming errors
with C# coding by allowing the ball to go completely off the playing field.
·
Solution measure: Change C# script by rewriting
code after researching collider issues with surfaces and changing the values in
unity.
·
Problem: Physical ball not
reacting to scoring areas
·
Solution measure:
Revise C# code to ensure values/objects are functional
·
Problem:
Comments
Post a Comment